By the end of Key Stage 1 (Year 2), children should be able to:

English

  • Read most common words quickly and accurately, including those with suffixes.
  • Read aloud books suitable for their ability range, using phonics to sound out unfamiliar words accurately.
  • Talk about their views about a wide range of poetry, stories and non-fiction.
  • Understand the structure of texts and be able to explain the meaning of words.
  • Be able to recite some poems by heart, using expression to make meaning clear.
  • Making inferences on the basis of what is being said and done and predict what might happen on the basis of what has been read so far.
  • Use spelling rules to help with spelling, spell common exception words, spell words with contracted forms, know some common homophones and spell the words on the vocabulary list.
  • Know the possessive apostrophe (singular) [for example, the girl’s book], add suffixes to spell longer words, including –ment, –ness, –ful, –less, –ly.
  • Write from memory simple sentences dictated by the teacher.
  • Write in different styles and for different purposes.
  • Plan their writing and make additions and corrections through proof reading
  • Use both familiar and new punctuation correctly, including full stops, capital letters, exclamation marks, question marks, commas for lists and apostrophes for contracted forms and the possessive (singular).
  • Use sentences with different forms: statement, question, exclamation, command.
  • Use expanded noun phrases to describe and specify [for example, the blue butterfly].
  • Use the present and past tenses correctly.
  • Use some features of written Standard English and understand the grammatical terminology.

Key Stage 1 Spelling List

off jumper like person more scared change pedal
well grander time better score very charge capital
miss grandest side under born happy bulge hospital
buzz fresher home Summer horse funny village animal
back freshest those Winter morning party gem pencil
bank quicker woke sister more family giant fossil
think quickest hope girl score dolphin magic nostril
honk rain hole bird before alphabet giraffe flies
sunk wait June shirt wore phonics energy tries
pocket train rule first shore elephant jacket replies
rabbit paid rude third saw when jar copies
carrot afraid use turn draw where jog babies
thunder oil tube hurt yawn which join carries
sunset join tune church crawl wheel adjust copied
catch coin car burst author while knock copier
fetch point start Thursday August sketch know happier
kitchen soil park lie dinosaur kit knee happiest
notch day arm tie astronaut skin gnat cried
hutch play garden pie air frisky gnaw replied
have say see cried fair unhappy write hiking
live way tree tried pair undo written hiked
give stay green dried hair unload wrote hiker
cats boy meet chief ear unfair wrong nicer
dogs toy week field dear unlock wrap nicest
spends enjoy sea thief hear football table shiny
rocks annoy dream high beard playground apple patting
thanks made meat night near farmyard bottle patted
catches came each light year bedroom little humming
hunting same read bright ear blackberry middle hummed
hunted take head right bear badge camel dropping
hunter safe bread or pear edge tunnel dropped
buzzing these meant for wear bridge squirrel sadder
buzzed theme instead short bare dodge travel saddest
buzzer complete her born dare fudge towel fatter
jumping five term horse care age tinsel fattest
jumped ride verb morning share huge metal runner
walk talk always other nothing Monday key Runny
all want quantity mother worm war donkey valley
ball watch squash brother world warm monkey television
call wander word work worth towards chimney treasure
usual merriment bee poor too couldn’t there sea
enjoyment happiness be find two it’s their bare
sadness plentiful blue kind to I’ll they’re bear
careful penniless blew mind be station here one
playful happily night behind bee fiction hear won
hopeless can’t knight child blue motion quite sun
plainness didn’t door children blew national quiet son
because hasn’t floor wild climb section see most
only both old cold gold hold told every
everybody even great break steak pretty beautiful after
fast father pass bath prove sugar should whole
last class plant hour improve eye would any
past grass path move sure could who many
clothes busy people water again half money  

Maths

  • Count in steps of 2, 3, and 5 from 0, and in tens from any number, forward and backward, recognise the place value of each digit in a two-digit number (tens, ones), compare and order numbers from 0 up to 100; use <, > and = signs, read and write numbers to at least 100 in numerals and in words, use place value and number facts to solve problems.
  • Solve problems with addition and subtraction: a two-digit number and ones, a two-digit number and tens, two two-digit numbers, adding three one-digit numbers, show that addition of two numbers can be done in any order (commutative) and subtraction of one number from another cannot, solve missing number problems.
  • Recall and use multiplication and division facts for the 2, 5 and 10 multiplication tables, including recognising odd and even numbers  use multiplication tables and write sums using the multiplication (×), division (÷) and equals (=) signs, show that multiplication of two numbers can be done in any order (commutative) and division of one number by another cannot, solve problems involving multiplication and division, using materials, arrays, repeated addition, mental methods, and multiplication and division facts, including problems in contexts.
  • Recognise, find, name and write fractions 1/3, 1/4, 2/4 and 3/4 of a length, shape, set of objects or quantity, write simple fractions for example, 1/2 of 6 = 3 and recognise the equivalence of 2/4 and ½.
  • Choose and use appropriate standard units to estimate and measure length/height in any direction (m/cm); mass (kg/g); temperature (°C); capacity (litres/ml) to the nearest appropriate unit, using rulers, scales, thermometers and measuring vessels, compare and order lengths, mass, volume/capacity and record the results using >, < and =.
  • Recognise and use symbols for pounds (£) and pence (p); combine amounts to make a particular value, find different combinations of coins that equal the same amounts of money, solve simple problems in a practical context involving addition and subtraction of money of the same unit, including giving change.
  • Compare and sequence intervals of time, tell and write the time to five minutes, including quarter past/to the hour and draw the hands on a clock face to show these times, know the number of minutes in an hour and the number of hours in a day.
  • Identify and describe the properties of 2-D shapes, including the number of sides and line symmetry in a vertical line, identify and describe the properties of 3-D shapes, including the number of edges, vertices and faces, identify 2-D shapes on the surface of 3-D shapes [for example, a circle on a cylinder and a triangle on a pyramid], compare and sort common 2-D and 3-D shapes and everyday objects.

Key Stage 1 Maths Key Words

  • CUBE
  • FACTOR
  • FORMULA
  • INTEGER
  • MULTIPLE
  • PATTERN
  • PERFECT SQUARE
  • TRIANGULAR
  • ADD
  • BRACKETS
  • CALCULATOR
  • DIVIDE
  • MEMORY
  • MULTIPLY
  • SUBTRACT
  • ZERO
  • EQUALS
  • SQUARE
  • TRIANGLE
  • PLACE VALUE
  • TENTHS
  • HEIGHT
  • LENGTH
  • RECTANGLE
  • WIDTH
  • DOUBLE
  • TRIPLE
  • CIRCLE
  • CENTIMETRE
  • HECTARE
  • KILOGRAM
  • KILOMETRE
  • LITRE
  • METRE
  • MILLIGRAM
  • MILLILITRE
  • TON
  • ACRE
  • FOOT
  • GALLON
  • INCH
  • MILE
  • OUNCE
  • PINT
  • POUND
  • STONE
  • YARD
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